Oct 2017 – Present
Managing a team of artists of all disciplines and maintaining creative vision for games in development. I also work closely with the Design Director on pitch work, defining the art style for potential clients as well as general scheduling and the creation of studio related art assets.
Lead UI Artist
Dec 2016 – Oct 2017
Managing a team of UI artists over a range of projects whilst also maintaining day to day UI artist responsibilities on various projects. This has also involved mentoring more junior UI artists which I thoroughly enjoy.
Feb 2015 – Dec 2016
Creating and laying out UI assets and animations within game engines, creating studio marketing assets (including game trailers) and putting together pitch documents for potential clients. Projects covered most platforms including traditional console/PC games, VR and AR experiences.
I often worked on multiple projects simultaneously, balancing this workload with very short timescale pitch work.
Sept 2013 – Feb 2015
Working on the Facebook game Pure Slots creating a range of artwork including concept art, character and background illustrations, 2D animations, UI and marketing assets.
Feb 2013 – Sept 2013
Creating a wide range of 2D assets for multiple projects, one such project being to design costumes for Japanese fighting robots with Jason Bradbury from The Gadget Show for a YouTube series called Supa Robot Attack.
Nov 2011 – May 2012
Creating concept art, UI and textures for 3D models on an iOS title.